We present “Wearable Shader-ball,” an inflatable, user-wearable mascot based on the standard computer graphics calibration model, deployed for SIGGRAPH Asia 2024 Real-Time Live!. This project explores translating a digital reference object into a mobile, physical artifact to enhance attendee engagement. Developing the suit introduced distinct fabrication challenges: maintaining the model’s characteristic concave geometry within a pressurised membrane, balancing structural integrity with operator mobility, and executing rapid prototyping under tight constraints. Through material performance evaluation, airflow optimisation, and structural engineering, we realised a robust, stage-ready asset. This talk outlines our methodology across geometric design, material selection, and deployment within a live event ecosystem.